drawTextureNPatch function
void
drawTextureNPatch()
Draws a texture (or part of it) that stretches or shrinks nicely.
Implementation
void drawTextureNPatch(
Texture2D texture,
NPatchInfo nPatchInfo,
Rectangle dest,
Vector2 origin,
double rotation,
Color tint,
) {
return library.DrawTextureNPatch(
texture.ref,
nPatchInfo.ref,
dest.ref,
origin.ref,
rotation,
tint.ref,
);
}