drawBillboardPro function

void drawBillboardPro(
  1. Camera camera,
  2. Texture2D texture,
  3. Rectangle source,
  4. Vector3 position,
  5. Vector3 up,
  6. Vector2 size,
  7. Vector2 origin,
  8. double rotation,
  9. Color tint,
)

Draw a billboard texture defined by source and rotation.

Implementation

void drawBillboardPro(
  Camera camera,
  Texture2D texture,
  Rectangle source,
  Vector3 position,
  Vector3 up,
  Vector2 size,
  Vector2 origin,
  double rotation,
  Color tint,
) {
  return library.DrawBillboardPro(
    camera.ref,
    texture.ref,
    source.ref,
    position.ref,
    up.ref,
    size.ref,
    origin.ref,
    rotation,
    tint.ref,
  );
}