checkCollisionPointTriangle function

bool checkCollisionPointTriangle(
  1. Vector2 point,
  2. Vector2 p1,
  3. Vector2 p2,
  4. Vector2 p3,
)

Check if point is inside a triangle.

Implementation

bool checkCollisionPointTriangle(
  Vector2 point,
  Vector2 p1,
  Vector2 p2,
  Vector2 p3,
) {
  return library.CheckCollisionPointTriangle(point.ref, p1.ref, p2.ref, p3.ref);
}