checkCollisionPointCircle function

bool checkCollisionPointCircle(
  1. Vector2 point,
  2. Vector2 center,
  3. double radius
)

Check if point is inside circle.

Implementation

bool checkCollisionPointCircle(Vector2 point, Vector2 center, double radius) {
  return library.CheckCollisionPointCircle(point.ref, center.ref, radius);
}