checkCollisionPointCircle function
Check if point is inside circle.
Implementation
bool checkCollisionPointCircle(Vector2 point, Vector2 center, double radius) {
return library.CheckCollisionPointCircle(point.ref, center.ref, radius);
}
Check if point is inside circle.
bool checkCollisionPointCircle(Vector2 point, Vector2 center, double radius) {
return library.CheckCollisionPointCircle(point.ref, center.ref, radius);
}