Texture class

Texture, tex data stored in GPU memory (VRAM).

Constructors

Texture.fromRef(Texture ref)
Construct Texture from native reference.

Properties

format PixelFormat
Data format (PixelFormat type).
no setter
hashCode int
The hash code for this object.
no setterinherited
height int
Texture base height.
no setter
id int
OpenGL texture id.
no setter
mipmaps int
Mipmap levels, 1 by default.
no setter
ref ↔ Texture
Native reference.
latefinalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
width int
Texture base width.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited