Model class
Model, meshes, materials and animation data.
Constructors
- Model.fromRef(Model ref)
- Model, meshes, materials and animation data.
Properties
-
bindPose
→ PointerList<
Transform> -
Bones base transformation (pose).
no setter
- boneCount → int
-
Number of bones.
no setter
-
bones
→ PointerList<
BoneInfo> -
Bones information (skeleton).
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- materialCount → int
-
Number of materials.
no setter
-
materials
→ PointerList<
Material> -
Materials array.
no setter
- meshCount → int
-
Number of meshes.
no setter
-
meshes
→ PointerList<
Mesh> -
Meshes array.
no setter
-
meshMaterial
→ PointerList<
Int32> -
Mesh material number.
no setter
- ref ↔ Model
-
Native reference.
latefinalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- transform → Matrix
-
Local transform matrix.
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited