Model class

Model, meshes, materials and animation data.

Constructors

Model.fromRef(Model ref)
Model, meshes, materials and animation data.

Properties

bindPose → PointerList<Transform>
Bones base transformation (pose).
no setter
boneCount int
Number of bones.
no setter
bones → PointerList<BoneInfo>
Bones information (skeleton).
no setter
hashCode int
The hash code for this object.
no setterinherited
materialCount int
Number of materials.
no setter
materials → PointerList<Material>
Materials array.
no setter
meshCount int
Number of meshes.
no setter
meshes → PointerList<Mesh>
Meshes array.
no setter
meshMaterial → PointerList<Int32>
Mesh material number.
no setter
ref ↔ Model
Native reference.
latefinalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
transform Matrix
Local transform matrix.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited