Dart bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Note: This package was written for
raylib version 4.x and higher, older versions are not supported.
Currently this library does not support the following platforms:
raylibis built on top of OpenGL and that isn't supported on iOS.
raylibcreates windows natively but on macOS that is only possible if you do it from the main thread but sadly the Dart VM is not the main thread. For more information check this issue and this one.
Not every binding has been fully tested. If you find a bug I would appreciate it if you created an issue on the repo.
raylib as a dependency to your pubspec.yaml file (what?).
You need to tell the package where it can find your raylib library:
initLibrary( linux: '../include/libraylib.so', windows: '../somewhere/else', );
See the example directory for examples.
You need to have both
sudo apt install build-essential git
After that you can check out the submodules:
git submodule update --init --recursive
With the submodules downloaded you can start compiling
cd vendor/raylib/src make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED
Then copy the compiled library to the example folder:
cp ../libraylib.so.4.0.0 ../../../example/include/libraylib.so