SentenceStory enum

The story a result of several sentences follows.

Each is a short sequence of things that happen, in an order that makes sense, told with whatever words the language has for each of them. Which stories a language can tell depends on the shapes it declares: German and Russian carry no object, so they tell the ones with nothing in the hero's hands.

Inheritance
Available extensions

Values

errand → const SentenceStory

The hero goes somewhere, gets something to eat, comes home and eats it.

meal → const SentenceStory

The hero is hungry, prepares something and eats it.

The hero looks for something, finds it and brings it back.

outing → const SentenceStory

The hero gets up, goes out, plays and comes home tired.

craft → const SentenceStory

The hero makes something and sells it. People only.

stroll → const SentenceStory

The hero goes out and wanders, with nothing to carry.

evening → const SentenceStory

The day ends, the hero comes home and sleeps.

chores → const SentenceStory

A person gets up, takes a thing out and sees to it. People only.

stash → const SentenceStory

The hero carries something somewhere and hides it there.

idle → const SentenceStory

The hero is at a loose end at home, and plays.

waking → const SentenceStory

The place wakes before the hero does, and the day begins.

picnic → const SentenceStory

The hero gets something to eat somewhere and eats it there.

mishap → const SentenceStory

The hero loses what they carried, looks for it, and may or may not find it.

visit → const SentenceStory

The hero goes to see somebody, and they talk.

chat → const SentenceStory

A person goes out, meets somebody, and the two of them talk — the story with the most lines in it. People only.

watch → const SentenceStory

The hero goes out, sits down somewhere, and watches what happens around them — a sparrow, a passer-by, the light changing.

shelter → const SentenceStory

The weather turns while the hero is out; they wait it out and go on once it passes.

sketch → const SentenceStory

Nothing happens to anybody. A place is described, and the things in it do what they do: the wind, the leaves, a bird, the evening.

passage → const SentenceStory

Something that is not a person or an animal changes over time — an apple ripens and cools, a sky darkens and deepens.

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<SentenceStory>
A constant List of the values in this enum, in order of their declaration.