SentenceStory enum
The story a result of several sentences follows.
Each is a short sequence of things that happen, in an order that makes sense, told with whatever words the language has for each of them. Which stories a language can tell depends on the shapes it declares: German and Russian carry no object, so they tell the ones with nothing in the hero's hands.
Values
- errand → const SentenceStory
-
The hero goes somewhere, gets something to eat, comes home and eats it.
- meal → const SentenceStory
-
The hero is hungry, prepares something and eats it.
- search → const SentenceStory
-
The hero looks for something, finds it and brings it back.
- outing → const SentenceStory
-
The hero gets up, goes out, plays and comes home tired.
- craft → const SentenceStory
-
The hero makes something and sells it. People only.
- stroll → const SentenceStory
-
The hero goes out and wanders, with nothing to carry.
- evening → const SentenceStory
-
The day ends, the hero comes home and sleeps.
- chores → const SentenceStory
-
A person gets up, takes a thing out and sees to it. People only.
- stash → const SentenceStory
-
The hero carries something somewhere and hides it there.
- idle → const SentenceStory
-
The hero is at a loose end at home, and plays.
- waking → const SentenceStory
-
The place wakes before the hero does, and the day begins.
- picnic → const SentenceStory
-
The hero gets something to eat somewhere and eats it there.
- mishap → const SentenceStory
-
The hero loses what they carried, looks for it, and may or may not find it.
- visit → const SentenceStory
-
The hero goes to see somebody, and they talk.
- chat → const SentenceStory
-
A person goes out, meets somebody, and the two of them talk — the story with the most lines in it. People only.
- watch → const SentenceStory
-
The hero goes out, sits down somewhere, and watches what happens around them — a sparrow, a passer-by, the light changing.
- shelter → const SentenceStory
-
The weather turns while the hero is out; they wait it out and go on once it passes.
- sketch → const SentenceStory
-
Nothing happens to anybody. A place is described, and the things in it do what they do: the wind, the leaves, a bird, the evening.
- passage → const SentenceStory
-
Something that is not a person or an animal changes over time — an apple ripens and cools, a sky darkens and deepens.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
SentenceStory> - A constant List of the values in this enum, in order of their declaration.