ToolBar class
ToolBar widget to show the quill toolbar
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- ToolBar
Constructors
-
ToolBar({Axis direction = Axis.horizontal, WrapAlignment alignment = WrapAlignment.start, double spacing = 0.0, WrapAlignment runAlignment = WrapAlignment.start, double runSpacing = 0.0, dynamic crossAxisAlignment = WrapCrossAlignment.start, TextDirection? textDirection, VerticalDirection verticalDirection = VerticalDirection.down, Clip clipBehavior = Clip.none, List<
ToolBarStyle> ? toolBarConfig, required QuillEditorController controller, List<Widget> ? customButtons, EdgeInsetsGeometry? padding, double? iconSize = 25, Color? iconColor = Colors.black, Color? activeIconColor = Colors.blue, Color? toolBarColor = Colors.white, MainAxisSize? mainAxisSize}) - ToolBar widget to show the quill The toolbar items will be auto aligned based on the screen's width or height The behaviour of the widget's alignment is similar to Wrap widget
-
ToolBar.scroll({Axis direction = Axis.horizontal, TextDirection? textDirection, VerticalDirection verticalDirection = VerticalDirection.down, Clip clipBehavior = Clip.none, List<
ToolBarStyle> ? toolBarConfig, required QuillEditorController controller, List<Widget> ? customButtons, EdgeInsetsGeometry? padding, double? iconSize = 25, Color? iconColor = Colors.black, Color? activeIconColor = Colors.blue, Color? toolBarColor = Colors.white, dynamic crossAxisAlignment = CrossAxisAlignment.start, MainAxisAlignment? mainAxisAlignment = MainAxisAlignment.start, MainAxisSize? mainAxisSize = MainAxisSize.min, TextBaseline? textBaseline = TextBaseline.alphabetic}) -
ToolBar.scroll shows the widget in a single row/column
Please define the
direction
, to make it a row or a column the direction defaults to Axis.horizontal
Properties
- activeIconColor → Color?
-
activeIconColor to define the active toolbar icon color
final
- alignment → WrapAlignment
-
How the children within a run should be placed in the main axis.
final
- clipBehavior → Clip
-
The content will be clipped (or not) according to this option.
final
- controller → QuillEditorController
-
controller to access the editor and toolbar methods
final
- crossAxisAlignment → dynamic
-
How the children within a run should be aligned relative to each other in
the cross axis.
final
-
customButtons
→ List<
Widget> ? -
customButtons to add custom buttons in the toolbar
final
- direction → Axis
-
The direction to use as the main axis.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- iconColor → Color?
-
iconColor to define the toolbar icon color
final
- iconSize → double?
-
iconSize to define the toolbar icon size
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- mainAxisAlignment → MainAxisAlignment?
-
How the children should be placed along the main axis.
final
- mainAxisSize → MainAxisSize?
-
How much space should be occupied in the main axis.
final
- padding → EdgeInsetsGeometry?
-
padding The amount of space by which to inset the toolbar style widgets.
final
- runAlignment → WrapAlignment
-
How the runs themselves should be placed in the cross axis.
final
- runSpacing → double
-
How much space to place between the runs themselves in the cross axis.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- spacing → double
-
How much space to place between children in a run in the main axis.
final
- textBaseline → TextBaseline?
-
Determines the order to lay children out horizontally and how to interpret
start
andend
in the horizontal direction.final - textDirection → TextDirection?
-
Determines the order to lay children out horizontally and how to interpret
start
andend
in the horizontal direction.final - toolBarColor → Color?
-
toolBarColor to define the toolbar icon color
final
-
toolBarConfig
→ List<
ToolBarStyle> ? -
toolBarConfig optional list which takes the toolbar button types,
by default, toolbar will show all the buttons,
we can show required buttons by passing them in the list
final
- verticalDirection → VerticalDirection
-
Determines the order to lay children out vertically and how to interpret
start
andend
in the vertical direction.final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< ToolBar> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited