StepState enum

The initial state is IN_PROGRESS. The only legal state transitions are * IN_PROGRESS -> COMPLETE A PRECONDITION_FAILED will be returned if an invalid transition is requested. It is valid to create Step with a state set to COMPLETE. The state can only be set to COMPLETE once. A PRECONDITION_FAILED will be returned if the state is set to COMPLETE multiple times. - In response: always set - In create/update request: optional

Inheritance
Available extensions

Values

unknownState → const StepState
const StepState("unknownState")
pending → const StepState
const StepState("pending")
inProgress → const StepState
const StepState("inProgress")
complete → const StepState
const StepState("complete")

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
wireValue → String
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

fromValue(String value) → StepState

Constants

values → const List<StepState>
A constant List of the values in this enum, in order of their declaration.