ExecutionState enum

The initial state is IN_PROGRESS. The only legal state transitions is from IN_PROGRESS to COMPLETE. A PRECONDITION_FAILED will be returned if an invalid transition is requested. The state can only be set to COMPLETE once. A FAILED_PRECONDITION will be returned if the state is set to COMPLETE multiple times. If the state is set to COMPLETE, all the in-progress steps within the execution will be set as COMPLETE. If the outcome of the step is not set, the outcome will be set to INCONCLUSIVE. - In response always set - In create/update request: optional

Inheritance
Available extensions

Values

unknownState → const ExecutionState
const ExecutionState("unknownState")
pending → const ExecutionState
const ExecutionState("pending")
inProgress → const ExecutionState
const ExecutionState("inProgress")
complete → const ExecutionState
const ExecutionState("complete")

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
wireValue → String
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

fromValue(String value) → ExecutionState

Constants

values → const List<ExecutionState>
A constant List of the values in this enum, in order of their declaration.