ExecutionState enum
The initial state is IN_PROGRESS. The only legal state transitions is from IN_PROGRESS to COMPLETE. A PRECONDITION_FAILED will be returned if an invalid transition is requested. The state can only be set to COMPLETE once. A FAILED_PRECONDITION will be returned if the state is set to COMPLETE multiple times. If the state is set to COMPLETE, all the in-progress steps within the execution will be set as COMPLETE. If the outcome of the step is not set, the outcome will be set to INCONCLUSIVE. - In response always set - In create/update request: optional
Values
- unknownState → const ExecutionState
-
const ExecutionState("unknownState") - pending → const ExecutionState
-
const ExecutionState("pending") - inProgress → const ExecutionState
-
const ExecutionState("inProgress") - complete → const ExecutionState
-
const ExecutionState("complete")
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- wireValue → String
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
fromValue(
String value) → ExecutionState
Constants
-
values
→ const List<
ExecutionState> - A constant List of the values in this enum, in order of their declaration.