ExecutionSpecResponse class
ExecutionSpec describes how the execution will look.
Constructors
-
ExecutionSpecResponse({required Input<
int> parallelism, required Input<int> taskCount, required Input<TaskTemplateSpecResponse> template}) -
Creates a new ExecutionSpecResponse.
parallelismOptional. Specifies the maximum desired number of tasks the execution should run at given time. Must be <= task_count. When the job is run, if this field is 0 or unset, the maximum possible value will be used for that execution. The actual number of tasks running in steady state will be less than this number when there are fewer tasks waiting to be completed, i.e. when the work left to do is less than max parallelism.taskCountOptional. Specifies the desired number of tasks the execution should run. Setting to 1 means that parallelism is limited to 1 and the success of that task signals the success of the execution. Defaults to 1.templateOptional. The template used to create tasks for this execution.const -
ExecutionSpecResponse.fromMap(Map<
String, dynamic> map) -
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
parallelism
→ Input<
int> -
Optional. Specifies the maximum desired number of tasks the execution should run at given time. Must be <= task_count. When the job is run, if this field is 0 or unset, the maximum possible value will be used for that execution. The actual number of tasks running in steady state will be less than this number when there are fewer tasks waiting to be completed, i.e. when the work left to do is less than max parallelism.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
taskCount
→ Input<
int> -
Optional. Specifies the desired number of tasks the execution should run. Setting to 1 means that parallelism is limited to 1 and the success of that task signals the success of the execution. Defaults to 1.
final
-
template
→ Input<
TaskTemplateSpecResponse> -
Optional. The template used to create tasks for this execution.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMap(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited