Tile constructor

const Tile({
  1. Input<int>? height,
  2. Input<Widget>? widget,
  3. Input<int>? width,
  4. Input<int>? xPos,
  5. Input<int>? yPos,
})

Creates a new Tile. height The height of the tile, measured in grid blocks. Tiles must have a minimum height of 1. widget The informational widget contained in the tile. For example an XyChart. width The width of the tile, measured in grid blocks. Tiles must have a minimum width of 1. xPos The zero-indexed position of the tile in grid blocks relative to the left edge of the grid. Tiles must be contained within the specified number of columns. x_pos cannot be negative. yPos The zero-indexed position of the tile in grid blocks relative to the top edge of the grid. y_pos cannot be negative.

Implementation

const Tile({
  this.height,
  this.widget,
  this.width,
  this.xPos,
  this.yPos,
});