CompensationRangeJobsV4 class

Compensation range.

Constructors

CompensationRangeJobsV4({Input<MoneyJobsV4>? maxCompensation, Input<MoneyJobsV4>? minCompensation})
Creates a new CompensationRangeJobsV4. maxCompensation The maximum amount of compensation. If left empty, the value is set to a maximal compensation value and the currency code is set to match the currency code of min_compensation. minCompensation The minimum amount of compensation. If left empty, the value is set to zero and the currency code is set to match the currency code of max_compensation.
const
CompensationRangeJobsV4.fromMap(Map<String, dynamic> map)
factory

Properties

hashCode → int
The hash code for this object.
no setterinherited
maxCompensation → Input<MoneyJobsV4>?
The maximum amount of compensation. If left empty, the value is set to a maximal compensation value and the currency code is set to match the currency code of min_compensation.
final
minCompensation → Input<MoneyJobsV4>?
The minimum amount of compensation. If left empty, the value is set to zero and the currency code is set to match the currency code of max_compensation.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited