CompensationRangeJobsV4 class
Compensation range.
Constructors
-
CompensationRangeJobsV4({Input<
MoneyJobsV4> ? maxCompensation, Input<MoneyJobsV4> ? minCompensation}) -
Creates a new CompensationRangeJobsV4.
maxCompensationThe maximum amount of compensation. If left empty, the value is set to a maximal compensation value and the currency code is set to match the currency code of min_compensation.minCompensationThe minimum amount of compensation. If left empty, the value is set to zero and the currency code is set to match the currency code of max_compensation.const -
CompensationRangeJobsV4.fromMap(Map<
String, dynamic> map) -
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
maxCompensation
→ Input<
MoneyJobsV4> ? -
The maximum amount of compensation. If left empty, the value is set to a maximal compensation value and the currency code is set to match the currency code of min_compensation.
final
-
minCompensation
→ Input<
MoneyJobsV4> ? -
The minimum amount of compensation. If left empty, the value is set to zero and the currency code is set to match the currency code of max_compensation.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMap(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited