CompensationInfo class

Job compensation details.

Constructors

CompensationInfo({Input<List<CompensationEntry>>? entries})
Creates a new CompensationInfo. entries Optional. Job compensation information. At most one entry can be of type CompensationInfo.CompensationType.BASE, which is referred as ** base compensation entry ** for the job.
const
CompensationInfo.fromMap(Map<String, dynamic> map)
factory

Properties

entries → Input<List<CompensationEntry>>?
Optional. Job compensation information. At most one entry can be of type CompensationInfo.CompensationType.BASE, which is referred as ** base compensation entry ** for the job.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited