ExecutionStageState class

A message describing the state of a particular execution stage.

Constructors

ExecutionStageState({Input<String>? currentStateTime, Input<String>? executionStageName, Input<ExecutionStageStateExecutionStageState>? executionStageState})
Creates a new ExecutionStageState. currentStateTime The time at which the stage transitioned to this state. executionStageName The name of the execution stage. executionStageState Executions stage states allow the same set of values as JobState.
const
ExecutionStageState.fromMap(Map<String, dynamic> map)
factory

Properties

currentStateTime → Input<String>?
The time at which the stage transitioned to this state.
final
executionStageName → Input<String>?
The name of the execution stage.
final
executionStageState → Input<ExecutionStageStateExecutionStageState>?
Executions stage states allow the same set of values as JobState.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited