NodeTemplateComputeBetaArgs class

The set of arguments for NodeTemplate. The set of arguments for NodeTemplate.

Constructors

NodeTemplateComputeBetaArgs({Input<List<AcceleratorConfigComputeBeta>>? accelerators, Input<NodeTemplateCpuOvercommitTypeComputeBeta>? cpuOvercommitType, Input<String>? description, Input<List<LocalDiskComputeBeta>>? disks, Input<String>? name, Input<Map<String, String>>? nodeAffinityLabels, Input<String>? nodeType, Input<NodeTemplateNodeTypeFlexibilityComputeBeta>? nodeTypeFlexibility, Input<String>? project, required Input<String> region, Input<String>? requestId, Input<ServerBindingComputeBeta>? serverBinding})
Creates a new NodeTemplateComputeBetaArgs. accelerators Optional. cpuOvercommitType CPU overcommit. description An optional description of this resource. Provide this property when you create the resource. disks Optional. name The name of the resource, provided by the client when initially creating the resource. The resource name must be 1-63 characters long, and comply with RFC1035. Specifically, the name must be 1-63 characters long and match the regular expression [a-z]([-a-z0-9]*[a-z0-9])? which means the first character must be a lowercase letter, and all following characters must be a dash, lowercase letter, or digit, except the last character, which cannot be a dash. nodeAffinityLabels Labels to use for node affinity, which will be used in instance scheduling. nodeType The node type to use for nodes group that are created from this template. nodeTypeFlexibility Do not use. Instead, use the node_type property. project Optional. region Required. requestId An optional request ID to identify requests. Specify a unique request ID so that if you must retry your request, the server will know to ignore the request if it has already been completed. For example, consider a situation where you make an initial request and the request times out. If you make the request again with the same request ID, the server can check if original operation with the same request ID was received, and if so, will ignore the second request. This prevents clients from accidentally creating duplicate commitments. The request ID must be a valid UUID with the exception that zero UUID is not supported ( 00000000-0000-0000-0000-000000000000). serverBinding Sets the binding properties for the physical server. Valid values include: - Default RESTART_NODE_ON_ANY_SERVER: Restarts VMs on any available physical server - RESTART_NODE_ON_MINIMAL_SERVER: Restarts VMs on the same physical server whenever possible See Sole-tenant node options for more information.
const
NodeTemplateComputeBetaArgs.fromMap(Map<String, dynamic> map)
factory

Properties

accelerators → Input<List<AcceleratorConfigComputeBeta>>?
final
cpuOvercommitType → Input<NodeTemplateCpuOvercommitTypeComputeBeta>?
CPU overcommit.
final
description → Input<String>?
An optional description of this resource. Provide this property when you create the resource.
final
disks → Input<List<LocalDiskComputeBeta>>?
final
hashCode → int
The hash code for this object.
no setterinherited
name → Input<String>?
The name of the resource, provided by the client when initially creating the resource. The resource name must be 1-63 characters long, and comply with RFC1035. Specifically, the name must be 1-63 characters long and match the regular expression [a-z]([-a-z0-9]*[a-z0-9])? which means the first character must be a lowercase letter, and all following characters must be a dash, lowercase letter, or digit, except the last character, which cannot be a dash.
final
nodeAffinityLabels → Input<Map<String, String>>?
Labels to use for node affinity, which will be used in instance scheduling.
final
nodeType → Input<String>?
The node type to use for nodes group that are created from this template.
final
nodeTypeFlexibility → Input<NodeTemplateNodeTypeFlexibilityComputeBeta>?
Do not use. Instead, use the node_type property.
final
project → Input<String>?
final
region → Input<String>
final
requestId → Input<String>?
An optional request ID to identify requests. Specify a unique request ID so that if you must retry your request, the server will know to ignore the request if it has already been completed. For example, consider a situation where you make an initial request and the request times out. If you make the request again with the same request ID, the server can check if original operation with the same request ID was received, and if so, will ignore the second request. This prevents clients from accidentally creating duplicate commitments. The request ID must be a valid UUID with the exception that zero UUID is not supported ( 00000000-0000-0000-0000-000000000000).
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
serverBinding → Input<ServerBindingComputeBeta>?
Sets the binding properties for the physical server. Valid values include: - Default RESTART_NODE_ON_ANY_SERVER: Restarts VMs on any available physical server - RESTART_NODE_ON_MINIMAL_SERVER: Restarts VMs on the same physical server whenever possible See Sole-tenant node options for more information.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited