PromoteReleaseRuleResponse class

PromoteRelease rule will automatically promote a release from the current target to a specified target.

Constructors

PromoteReleaseRuleResponse({required Input<AutomationRuleConditionResponse> condition, required Input<String> destinationPhase, required Input<String> destinationTargetId, required Input<String> wait})
Creates a new PromoteReleaseRuleResponse. condition Information around the state of the Automation rule. destinationPhase Optional. The starting phase of the rollout created by this operation. Default to the first phase. destinationTargetId Optional. The ID of the stage in the pipeline to which this Release is deploying. If unspecified, default it to the next stage in the promotion flow. The value of this field could be one of the following: * The last segment of a target name. It only needs the ID to determine if the target is one of the stages in the promotion sequence defined in the pipeline. * "@next", the next target in the promotion sequence. wait Optional. How long the release need to be paused until being promoted to the next target.
const
PromoteReleaseRuleResponse.fromMap(Map<String, dynamic> map)
factory

Properties

condition → Input<AutomationRuleConditionResponse>
Information around the state of the Automation rule.
final
destinationPhase → Input<String>
Optional. The starting phase of the rollout created by this operation. Default to the first phase.
final
destinationTargetId → Input<String>
Optional. The ID of the stage in the pipeline to which this Release is deploying. If unspecified, default it to the next stage in the promotion flow. The value of this field could be one of the following: * The last segment of a target name. It only needs the ID to determine if the target is one of the stages in the promotion sequence defined in the pipeline. * "@next", the next target in the promotion sequence.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
wait → Input<String>
Optional. How long the release need to be paused until being promoted to the next target.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited