UnitCondition class

Constructors

UnitCondition({required Input<String> lastTransitionTime, required Input<String> message, required Input<String> reason, required Input<String> status, required Input<String> type})
Creates a new UnitCondition. lastTransitionTime Last time the condition transited from one status to another. message Human readable message indicating details about the last transition. reason Brief reason for the condition's last transition. status Status of the condition. type Name of a supported variable type. Supported types are string, int, bool.
const
UnitCondition.fromMap(Map<String, dynamic> map)
factory

Properties

hashCode → int
The hash code for this object.
no setterinherited
lastTransitionTime → Input<String>
Last time the condition transited from one status to another.
final
message → Input<String>
Human readable message indicating details about the last transition.
final
reason → Input<String>
Brief reason for the condition's last transition.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
status → Input<String>
Status of the condition. Possible values: STATUS_UNKNOWN STATUS_TRUE STATUS_FALSE
final
type → Input<String>
Name of a supported variable type. Supported types are string, int, bool. Possible values: STRING INT BOOL
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited