JobStatus class

Constructors

JobStatus({Input<String?>? details, Input<String?>? state, Input<String?>? stateStartTime, Input<String?>? substate})
Creates a new JobStatus. details Optional job state details, such as an error description if the state is ERROR. state A state message specifying the overall job state. stateStartTime The time when this state was entered. substate Additional state information, which includes status reported by the agent.
const
JobStatus.fromMap(Map<String, dynamic> map)
factory

Properties

details → Input<String?>?
Optional job state details, such as an error description if the state is ERROR.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
state → Input<String?>?
A state message specifying the overall job state.
final
stateStartTime → Input<String?>?
The time when this state was entered.
final
substate → Input<String?>?
Additional state information, which includes status reported by the agent.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited