NodePoolManagement class

Constructors

NodePoolManagement({Input<bool?>? autoRepair, Input<bool?>? autoUpgrade})
Creates a new NodePoolManagement. autoRepair Whether the nodes will be automatically repaired. Enabled by default. autoUpgrade Whether the nodes will be automatically upgraded. Enabled by default.
const
NodePoolManagement.fromMap(Map<String, dynamic> map)
factory

Properties

autoRepair → Input<bool?>?
Whether the nodes will be automatically repaired. Enabled by default.
final
autoUpgrade → Input<bool?>?
Whether the nodes will be automatically upgraded. Enabled by default.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited