TargetIamBindingState class
Input properties used for looking up and filtering TargetIamBinding resources.
Constructors
-
TargetIamBindingState({Input<
TargetIamBindingCondition?> ? condition, Input<String?> ? etag, Input<String?> ? location, Input<List< ? members, Input<String> ?>String?> ? name, Input<String?> ? project, Input<String?> ? role}) -
Creates a new TargetIamBindingState.
conditionOptional.etagOptional.locationOptional.membersOptional.nameOptional.projectOptional.roleOptional.const -
TargetIamBindingState.fromMap(Map<
String, dynamic> map) -
factory
Properties
-
condition
→ Input<
TargetIamBindingCondition?> ? -
final
-
etag
→ Input<
String?> ? -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
location
→ Input<
String?> ? -
final
-
members
→ Input<
List< ?String> ?> -
final
-
name
→ Input<
String?> ? -
final
-
project
→ Input<
String?> ? -
final
-
role
→ Input<
String?> ? -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMap(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited