CustomTargetTypeIamBindingState class

Input properties used for looking up and filtering CustomTargetTypeIamBinding resources.

Constructors

CustomTargetTypeIamBindingState({Input<CustomTargetTypeIamBindingCondition?>? condition, Input<String?>? etag, Input<String?>? location, Input<List<String>?>? members, Input<String?>? name, Input<String?>? project, Input<String?>? role})
Creates a new CustomTargetTypeIamBindingState. condition Optional. etag Optional. location Optional. members Optional. name Optional. project Optional. role Optional.
const
CustomTargetTypeIamBindingState.fromMap(Map<String, dynamic> map)
factory

Properties

condition → Input<CustomTargetTypeIamBindingCondition?>?
final
etag → Input<String?>?
final
hashCode → int
The hash code for this object.
no setterinherited
location → Input<String?>?
final
members → Input<List<String>?>?
final
name → Input<String?>?
final
project → Input<String?>?
final
role → Input<String?>?
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toMap() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited