LoadingDialog class

A singleton class that manages the display of loading dialogs.

The LoadingDialog class provides methods to show and hide a loading dialog. It allows customization of the loading message, dismissibility, and theme. It maintains a stack of active overlays to handle multiple dialogs if needed.

Inheritance

Properties

hasActiveOverlay bool
Returns true if there is an active overlay.
no setter
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
isDismissible bool
Returns true if the topmost overlay is dismissible.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
inherited
hide() → void
Hides the topmost loading dialog.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
show(BuildContext context, {String? message, bool isDismissible = kDebugMode, ThemeData? theme, required ProImageEditorConfigs configs}) → void
Displays a loading dialog in the given context.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

instance LoadingDialog
The singleton instance of LoadingDialog.
final