motion library

Classes

ArrivingSimulation
Ends simulation at end, where a controller would hold an overshoot.
SpringCurve
Plays spring over the first seconds of an animation, easing out the remaining residual so the curve still ends exactly at 1.

Constants

fadeTabCurve → const Cubic
fadeTabDuration → const Duration

Properties

dropletSpring → SpringDescription
final

Functions

frameIntervalOf(BuildContext context) → Duration
riseAndFall(double time, double peak, double sharpness) → double
Rises to 1 at peak and back, as iOS 27's droplets overshoot and swell.