Hand class
Properties
- alwaysQualifies ↔ bool
-
getter/setter pair
-
cardPool
↔ List<
Card> -
getter/setter pair
-
cards
↔ List<
Card> -
getter/setter pair
- descr ↔ String?
-
getter/setter pair
- game ↔ Game
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isPossible ↔ bool
-
getter/setter pair
- name ↔ String
-
getter/setter pair
- rank ↔ int
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sfLength ↔ int
-
getter/setter pair
-
suits
↔ Map<
String, List< Card> > -
getter/setter pair
-
values
↔ List<
List< Card> > -
getter/setter pair
-
wilds
↔ List<
Card> -
getter/setter pair
Methods
-
compare(
Hand a) → int -
getCardsForFlush(
String suit, bool setRanks) → List< Card> -
getNumCardsByRank(
int val) → int -
loseTo(
Hand hand) → bool -
nextHighest(
) → List< Card> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
qualifiesHigh(
) → bool -
resetWildCards(
) → void -
solve(
) → bool -
toArray(
) → List< String> -
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited