Component class abstract Components Core

The base class for all renderable UI components.

A Component defines the minimal contract for a terminal UI element, including its padding, optional position, and the ability to create a corresponding ComponentInstance for rendering.

Components are immutable configuration objects. They are not directly rendered; instead, they produce ComponentInstance objects that handle rendering and state management.

Example:

class MyButton extends Component {
  const MyButton({super.padding, super.position});

  @override
  ComponentInstance createInstance() {
    return MyButtonInstance();
  }
}

See also:

Implementers

Constructors

Component({EdgeInsets padding = const EdgeInsets.all(0), Position? position})
Creates a Component with optional padding and position.
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
padding → EdgeInsets
The padding inside the component’s layout bounds.
final
position → Position?
The position of the component within its parent or layout.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

createInstance() → ComponentInstance
Creates a ComponentInstance that can be rendered.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited