PermissionGuard class
Guardian widget, that assures that given permission is granted or sufficient.
You can pass PermissionGuardOptions to customize the the.
PermissionGuard uses Theme.of(context) everywhere possible. If you want to customize just colors or text appearance, try to play around with ThemeData like so:
Theme(
data: Theme.of(context).copyWith(
primaryTextTheme: const TextTheme(
headlineMedium: TextStyle(fontSize: 30),
bodyMedium: TextStyle(fontSize: 14),
),
colorScheme: Theme.of(context).colorScheme.copyWith(
primary: Colors.red,
),
),
child: const PermissionGuard(
permission: Permission.camera,
child: _PermissionGrantedBody(),
),
),
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- PermissionGuard
Constructors
- PermissionGuard({Key? key, required Permission permission, required Widget child, PermissionGuardOptions options = const PermissionGuardOptions(), void onPermissionStatusChanged(PermissionStatus status)?, VoidCallback? onPermissionGranted})
-
Default constructor for PermissionGuard.
const
Properties
- child → Widget
-
Widget that should be displayed when permission status is
PermissionStatus.granted.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- onPermissionGranted → VoidCallback?
-
Callback for reacting to permission granted.
final
- onPermissionStatusChanged → (void Function(PermissionStatus status)?)
-
Returns the new PermissionStatus whenever it's changed.
final
- options → PermissionGuardOptions
-
Customization options, see PermissionGuardOptions for default values.
final
- permission → Permission
-
Permission that requires guarding.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< PermissionGuard> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.inherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited