Group3D class

Birden fazla 3D nesneyi gruplayıp tek bir merkezden hareket ettirmeyi sağlar

Constructors

Group3D({required List<Mesh3D> children})

Properties

children → List<Mesh3D>
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
transform ↔ Matrix4
getter/setter pair

Methods

getRenderableMeshes() → List<Mesh3D>
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
rotateX(double angleRadians) → Group3D
rotateY(double angleRadians) → Group3D
rotateZ(double angleRadians) → Group3D
toString() → String
A string representation of this object.
inherited
translate({double x = 0, double y = 0, double z = 0}) → Group3D

Operators

operator ==(Object other) → bool
The equality operator.
inherited