getAppearanceMatrix method
Implementation
Matrix4 getAppearanceMatrix(Context context) {
final translation = Vector3(0, 0, 0);
final rotation = Quaternion(0, 0, 0, 0);
final scale = Vector3(0, 0, 0);
return context.canvas.getTransform()
..decompose(translation, rotation, scale)
..leftTranslate(-translation.x, -translation.y)
..translate(box!.x, box!.y);
}