painter/shader_network_painter library
GPU-accelerated painter for the particle network.
Uses a FragmentShader to render all particles and connection lines in a single draw call on the GPU, replacing the CPU-bound OptimizedNetworkPainter when shaders are available.
Uniform indices mirror the layout declared in shaders/particles.frag.
See that file for the authoritative index table.
Classes
- ShaderNetworkPainter
- A CustomPainter that delegates all rendering to a FragmentShader.