ScriptedGamepad class final
A GamepadPlatform a test holds the controllers of: it plugs a pad into a slot, sets what the pad is doing, and pulls it out again.
What a backend owes, kept. A slot with no pad reads as disconnected;
unplug zeroes the pad before it says so on connectionChanges, so a
game that reads it on hearing the news sees nothing held; the slots past
the first are real second players, not the first read twice. Install it
with GamepadPlatform.instance = ScriptedGamepad(), or hand it to a
Gamepad directly.
final pads = ScriptedGamepad();
pads.plug().setDown(PadButton.faceSouth, down: true);
- Inheritance
-
- Object
- PlatformInterface
- GamepadPlatform
- ScriptedGamepad
Constructors
- ScriptedGamepad()
- A platform with no pad plugged in.
Properties
-
connectionChanges
→ Stream<
PadConnection> -
Attaching and detaching, as it happens.
no setteroverride
- hashCode → int
-
The hash code for this object.
no setterinherited
- isSupported → bool
-
False where this package has no implementation.
no setteroverride
- reads → int
-
How many times a slot was read.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
close(
) → Future< void> -
Stops listening. Called when the last owner goes away.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pad(
{int slot = 0}) → PadSnapshot? -
The pad in
slot, to set what it does; null when none is plugged in. -
plug(
{int slot = 0}) → PadSnapshot -
Plugs a pad into
slotand says so; answers the pad, at rest, to set what it does. A slot already holding one keeps it. -
read(
PadSnapshot out) → void -
Fills
outwith what the pad is doing now.override -
readPad(
PadReadContext context) → void -
Reads the controller in the context's slot into its snapshot: the
first player's is slot 0, the next one to connect slot 1, and so on, as
the lights on a console's controllers are numbered.
override
-
toString(
) → String -
A string representation of this object.
inherited
-
unplug(
{int slot = 0}) → void -
Pulls the pad out of
slot: zeroed first, then announced.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited