Entity class
An Entity is a simple "container" for components.
It serves no purpose apart from being an abstraction container around the components.
- Inheritance
- 
    - Object
- PoolObject<String> 
- Entity
 
Constructors
- Entity(EntityManager _entityManager)
Properties
- alive ↔ bool
- 
  Indication if this entity is no longer "in this world".
  getter/setter pair
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- id ↔ int?
- 
  Internal identifier.
  getter/setter pair
- name ↔ String?
- 
  Optional name to identify an entity by.
  getter/setter pair
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
Methods
- 
  add<T extends Component< (V> , V>[V? data]) → void 
- Add a component.
- 
  dispose() → void 
- 
  Release this object back into the pool.
  override
- 
  get<T extends Component> () → T? 
- Retrieves a Component by Type.
- 
  has<T extends Component> () → bool 
- Check if a component is added.
- 
  init([String? name]) → void 
- 
  Initialize this object.
  override
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  remove<T extends Component> () → void 
- Remove a component.
- 
  reset() → void 
- 
  Reset this object.
  override
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited