OverlayLottie<T extends StatefulWidget> mixin

Mixin that helps to overlay a Lottie animation over a content upon request (i.e. call of showLottieOverlay, showLottieOverlayDuring or showLottieOverlayWhile). It enables a control on the repetitions of the animation.

Superclass constraints

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → T
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
buildWithLottieOverlay({required Widget child, String? animationUrl, Duration? durationPerRepetition, int defaultNumberOfRepetitions = 1, bool blurContent = false, double opacity = 0.8, VoidCallback? onHide, bool fadeIn = true}) Widget
Builds the structure of the widget with an animation. The content shown is child, but if the animation is being shown, and animationUrl is provided, then a lottie animation is overlayed and the child is deactivated.
createTicker(TickerCallback onTick) Ticker
Creates a ticker with the given callback.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
hideLottieOverlay([bool force = false]) → void
Stops the animation. If the animation is not being shown, the state is not changed unless forced is set to true.
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
showLottieOverlay({bool? force, int? repetitions, String? animationUrl, VoidCallback? onHide}) Future<bool>
showLottieOverlayDuring(Duration period, {String? animationUrl, VoidCallback? onHide}) Future<bool>
Shortcut to show the animation during a period.
showLottieOverlayWhile(Function callback, {Duration? timeout, Function? onTimeout, String? animationUrl, VoidCallback? onHide}) Future<bool>
Shortcut to show the animation while a callback is executed. If provided, after timeout period, the execution of callback will be aborted and (if provided), function onTimeout will be called.
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited