ExponentialDecay class

Exponential velocity decay via FrictionSimulation.

decayPerSecond0, 1 is the fraction of velocity lost per second. 0 → never decays, 1 → instant stop.

Inheritance

Constructors

ExponentialDecay(double decayPerSecond, {double endVelocity = 60})
const
ExponentialDecay.halfLife(Duration t, {double endVelocity = 60})
Velocity half-life — the time for velocity to halve.
factory
ExponentialDecay.imageViewer({double endVelocity = 60})
Image-viewer feel — brief, image-sized fling with a visible tail.
const
ExponentialDecay.iosFast({double endVelocity = 60})
iOS .fast / paging feel — snappier (per-frame 0.99 @ 60fps).
const
ExponentialDecay.iosScroll({double endVelocity = 60})
iOS scrollview feel — long fling (per-frame 0.998 @ 60fps).
const
ExponentialDecay.none({double endVelocity = 60})
Velocity is killed at release — no fling at all.
const
ExponentialDecay.perFrame(double multiplier, {double fps = 60, double endVelocity = 60})
Per-frame velocity multiplier (iOS / JS conventions). 60fps default.
factory

Properties

decayPerSecond double
Fraction of velocity lost per second.
final
endVelocity double
Velocity (logical px/s) at which the decay phase ends. Higher = snappier handoff to settle; lower = more "complete" tail. Default 60 ≈ 1 px/frame at 60 Hz, the inter-frame visibility threshold.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
simulationAt({required double position, required double velocity}) Simulation
override
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited