FrictionConfig class

Per-state friction during an active gesture.

Progress dimension: depth into the bound state (0 = entering, 1 = at the state's far edge). extending/retracting: motion deeper into the bound vs back toward origin. *PastDisplay: while the rect is outside the display area.

Available extensions

Constructors

FrictionConfig({Friction? extending, Friction? extendingPastDisplay, Friction? retracting, Friction? retractingPastDisplay})
const
FrictionConfig.byDirection({required Friction? extending, required Friction? retracting})
Direction-grouped: in-display and past-display states share the same ramp per direction.
const
FrictionConfig.byZone({required Friction inDisplay, required Friction pastDisplay})
Group by zone: inDisplay applies to both extending and retracting while the rect's edge is inside the display; pastDisplay applies to both once the edge has crossed.
const
FrictionConfig.uniform(Friction friction)
Same Friction for all four states.
const

Properties

extending Friction?
final
extendingPastDisplay Friction?
final
hashCode int
The hash code for this object.
no setterinherited
retracting Friction?
final
retractingPastDisplay Friction?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

copyWith({Friction? extending, Friction? extendingPastDisplay, Friction? retracting, Friction? retractingPastDisplay}) FrictionConfig
forDirection(DragDirectionState direction) Friction?

Available on FrictionConfig, provided by the FrictionConfigByDirection extension

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited