getCircularPosition function
Formulas for calculate position x and y x= r x cos(θ); y= r x sin(θ);
1 round = 360° = 2π rad
Implementation
List<Point> getCircularPosition(
int numberOfElements, double radius, double scrollY) {
List<Point> points = [];
for (var i = 0; i < numberOfElements; i++) {
var angle = scrollY + (i * 2 * pi) / numberOfElements;
var x = radius * cos(angle);
var y = radius * sin(angle);
points.add(Point(x, y));
}
return points;
}