push method
void
push()
Implementation
void push(Object3D object, BufferGeometry geometry, material, int groupOrder,
double z, Map<String, dynamic>? group) {
var renderItem =
getNextRenderItem(object, geometry, material, groupOrder, z, group);
if (material.transmission > 0.0) {
transmissive.add(renderItem);
} else {
if (material.transparent == true) {
transparent.add(renderItem);
} else {
opaque.add(renderItem);
}
}
}