update method
dynamic
update([
- dynamic frame
override
Implementation
update([frame]) {
var camera = frame.camera;
var inputNode = this._inputNode;
var scope = this.scope;
if (scope == CameraNode.PROJECTION_MATRIX) {
inputNode.value = camera.projectionMatrix;
} else if (scope == CameraNode.VIEW_MATRIX) {
inputNode.value = camera.matrixWorldInverse;
} else {
super.update(frame);
}
}