update method
Implementation
@override
update(frameTime,elapsed) {
if (this.mesh.visible) {
this.updateViewVector();
this.slice();
this.updateGeometry();
this.mesh.material.uniforms['time']['value'] = elapsed;
}
}
@override
update(frameTime,elapsed) {
if (this.mesh.visible) {
this.updateViewVector();
this.slice();
this.updateGeometry();
this.mesh.material.uniforms['time']['value'] = elapsed;
}
}