ShaderPasses class
Constructors
- ShaderPasses(dynamic shader, dynamic textureID)
Properties
- clearColor ↔ Color
-
getter/setter pair
- fsQuad ↔ dynamic
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- material ↔ Material
-
getter/setter pair
- oldAutoClear ↔ bool
-
getter/setter pair
- oldClearAlpha ↔ num
-
getter/setter pair
- oldClearColor ↔ Color
-
getter/setter pair
- passes ↔ List?
-
getter/setter pair
-
renderTargetsPass
↔ Map<
int, WebGLRenderTarget> -
getter/setter pair
- resx ↔ int
-
getter/setter pair
- resy ↔ int
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- textureID ↔ dynamic
-
getter/setter pair
-
uniforms
↔ Map<
String, dynamic> -
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
dynamic renderer, dynamic writeBuffer, dynamic readBuffer, {num? deltaTime, bool? maskActive}) → dynamic -
renderPass(
dynamic renderer, dynamic passMaterial, dynamic renderTarget, dynamic clearColor, dynamic clearAlpha, dynamic clear) → dynamic -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited