ShaderPass class
- Implementers
Constructors
- ShaderPass(dynamic shader, dynamic textureID)
Properties
- fsQuad ↔ dynamic
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- material ↔ Material
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- textureID ↔ dynamic
-
getter/setter pair
-
uniforms
↔ Map<
String, dynamic> -
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
dynamic renderer, dynamic writeBuffer, dynamic readBuffer, {num? deltaTime, bool? maskActive}) → dynamic -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited