releaseStatesOfProgram method
void
releaseStatesOfProgram(
- dynamic program
Implementation
void releaseStatesOfProgram(program) {
print(" WebGLBindingStates releaseStatesOfProgram ");
// for ( var geometryId in bindingStates ) {
// var programMap = bindingStates[ geometryId ];
// if ( programMap[ program.id ] == null ) continue;
// var stateMap = programMap[ program.id ];
// for ( var wireframe in stateMap ) {
// deleteVertexArrayObject( stateMap[ wireframe ].object );
// delete stateMap[ wireframe ];
// }
// delete programMap[ program.id ];
// }
}