WebGLBindingStates class
Methods
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bindVertexArrayObject(dynamic vao)
→ dynamic
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createBindingState(dynamic vao)
→ Map<String, dynamic>
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createVertexArrayObject()
→ dynamic
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deleteVertexArrayObject(dynamic vao)
→ dynamic
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disableUnusedAttributes()
→ void
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dispose()
→ void
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enableAttribute(dynamic attribute)
→ void
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enableAttributeAndDivisor(dynamic attribute, dynamic meshPerAttribute)
→ void
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getBindingState(BufferGeometry geometry, dynamic program, Material material)
→ dynamic
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initAttributes()
→ void
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needsUpdate(Object3D object, BufferGeometry geometry, WebGLProgram program, BufferAttribute<NativeArray<num>>? index)
→ bool
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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releaseStatesOfGeometry(BufferGeometry geometry)
→ void
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releaseStatesOfProgram(dynamic program)
→ void
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reset()
→ void
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resetDefaultState()
→ void
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saveCache(dynamic object, BufferGeometry geometry, WebGLProgram program, BufferAttribute<NativeArray<num>>? index)
→ void
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setup(Object3D object, Material material, WebGLProgram program, BufferGeometry geometry, BufferAttribute<NativeArray<num>>? index)
→ void
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setupVertexAttributes(Object3D object, Material material, WebGLProgram program, BufferGeometry geometry)
→ void
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toString()
→ String
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A string representation of this object.
inherited
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vertexAttribPointer(dynamic index, dynamic size, dynamic type, dynamic normalized, dynamic stride, dynamic offset)
→ void
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