Skeleton class

Constructors

Skeleton([List<Bone>? bones, List<Matrix4>? boneInverses])

Properties

boneInverses List<Matrix4>
getter/setter pair
boneMatrices ↔ Float32Array
getter/setter pair
bones List<Bone>
getter/setter pair
boneTexture DataTexture?
getter/setter pair
boneTextureSize int
getter/setter pair
frame num
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
uuid String
getter/setter pair

Methods

calculateInverses() → void
clone() Skeleton
computeBoneTexture() Skeleton
dispose() → void
fromJSON(dynamic json, dynamic bones) → dynamic
getBoneByName(dynamic name) Bone?
getValue(String name) → dynamic
init() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pose() → void
toJSON() Map<String, dynamic>
toString() String
A string representation of this object.
inherited
update() → void

Operators

operator ==(Object other) bool
The equality operator.
inherited