HOGDescriptorAsync extension
Methods
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computeAsync(Mat img, {(int, int) winStride = (0, 0), (int, int) padding = (0, 0)})
→ Future<(VecF32, VecPoint)>
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computeGradientAsync(InputArray img, Mat grad, Mat angleOfs, {(int, int) paddingTL = (0, 0), (int, int) paddingBR = (0, 0)})
→ Future<(Mat, Mat)>
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detect2Async(InputArray img, {double hitThreshold = 0, (int, int) winStride = (0, 0), (int, int) padding = (0, 0)})
→ Future<(VecPoint, VecF64, VecPoint)>
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detectAsync(InputArray img, {double hitThreshold = 0, (int, int) winStride = (0, 0), (int, int) padding = (0, 0)})
→ Future<(VecPoint, VecPoint)>
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detectMultiScaleAsync(InputArray image, {double hitThreshold = 0, int minNeighbors = 3, (int, int) winStride = (0, 0), (int, int) padding = (0, 0), double scale = 1.05, double groupThreshold = 2.0, bool useMeanshiftGrouping = false})
→ Future<VecRect>
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getDescriptorSizeAsync()
→ Future<int>
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getWinSigmaAsync()
→ Future<double>
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groupRectanglesAsync(VecRect rectList, VecF64 weights, int groupThreshold, double eps)
→ Future<(VecRect, VecF64)>
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loadAsync(String name)
→ Future<bool>
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setSVMDetectorAsync(VecF32 det)
→ Future<void>
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