intersectsSphere method
Implementation
bool intersectsSphere(Sphere sphere) {
Vector3 temp = Vector3.zero();
// Find the point on the AABB closest to the sphere center.
clampPoint(sphere.position, temp);
// If that point is inside the sphere, the AABB and sphere intersect.
return temp.distanceToSquared(sphere.position) <=
(sphere.radius * sphere.radius);
}