SkeletonDescendantBehavior enum
Controls how an annotated subtree appears inside an enabled Skeleton.
Values
- paintAsBone → const SkeletonDescendantBehavior
-
Paints the first visible descendant as a bone and omits everything below it.
When the subtree paints no visible content, its layout bounds become a rectangular bone using SkeletonStyle.radius.
- deferToChildren → const SkeletonDescendantBehavior
-
Skips the subtree's first visible painted level and skeletonizes its children.
Nested annotations can defer additional levels independently.
- hide → const SkeletonDescendantBehavior
-
Omits the entire subtree from the skeleton while preserving its layout space.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
SkeletonDescendantBehavior> - A constant List of the values in this enum, in order of their declaration.