SkeletonDescendantBehavior enum

Controls how an annotated subtree appears inside an enabled Skeleton.

Inheritance
Available extensions

Values

paintAsBone → const SkeletonDescendantBehavior

Paints the first visible descendant as a bone and omits everything below it.

When the subtree paints no visible content, its layout bounds become a rectangular bone using SkeletonStyle.radius.

deferToChildren → const SkeletonDescendantBehavior

Skips the subtree's first visible painted level and skeletonizes its children.

Nested annotations can defer additional levels independently.

hide → const SkeletonDescendantBehavior

Omits the entire subtree from the skeleton while preserving its layout space.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
name String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<SkeletonDescendantBehavior>
A constant List of the values in this enum, in order of their declaration.