obs_ws
This Dart library provides a way to communicate with OBS Studio over the obs-websocket plugin protocol.
All requests, responses, events, and enums are auto-generated acccording to the obs-websocket protocol using the generate_protocol.py
script. All request/response names and fields are the same as specified in the protocol or were slightly changed to fit Dart function/class naming conventions (i.e. PascalCase to camelCase for request helper functions).
Quick start
A working program using these examples can be found in example/example.dart
.
Add package to pubspec.yaml
:
dependencies:
obs_ws: ^1.0.0
Import the package:
import 'package:obs_ws/obs_ws.dart';
Connect to obs-websocket:
void main() async {
OBSWebSocket obs = await OBSWebSocket.connect("127.0.0.1",
password: password, subscriptions: [EventSubscription.all]);
}
Send a request:
var res = await obs.getSceneList();
print("Response code: ${res.status.code}");
print("Scenes: ${res.scenes}");
Send a batch request:
var req1 = GetSceneListRequest();
var req2 = GetStudioModeEnabledRequest();
var req3 = CreateSceneRequest(sceneName: "Test");
var res = await obs.sendBatchRequest([req1, req2, req3]);
// res will contain a list of generic OBSWebSocketResponses
//
// If serializeResponses is set to true (default = true),
// you can use the response field from each request object.
print("Request 1 (GetSceneList): ${req1.response?.scenes}");
print("Request 2 (GetStudioModeEnabled): ${req2.response?.studioModeEnabled}");
print("Request 3 (CreateScene) Status: ${req3.response?.status.code.name}");
print("Responses: ${res}");
Listen for events:
obs.eventStream.listen((event) {
print("Event type: ${event.type}");
print("Event data (raw): ${event.data}");
if (event is StudioModeStateChangedEvent) {
print("Studio mode status: ${event.studioModeEnabled}");
}
});
Disconnect:
await obs.disconnect();
Note that you can go as high-level or low-level as you want. For example, if you do not want to use the request/response classes and just want to use JSON, you can use call
:
var res = await obs.call("GetInputVolume", {"inputName": "Mic/Aux"});
print(res.data["inputVolumeDb"])
If you want to go even lower level, you can send and receive all the opcodes manually:
String requestId = "meow";
RequestOpCode requestOp = RequestOpCode.create(
requestType: "GetInputVolume",
requestId: requestId,
requestData: {
"inputName": "Mic/Aux",
},
);
obs.sendOpCode(requestOp);
RequestResponseOpCode responseOp = await obs.waitForOpCode(WebSocketOpCode.requestResponse);
if (responseOp.requestId == requestId &&
responseOp.requestStatus.code == RequestStatus.success) {
print(responseOp.responseData!["inputVolumeDb"]);
}
obs.opCodeStream.listen((event) {
if (event.code == WebSocketOpCode.event) {
print("Event type: ${event.data['eventType']}");
print("Event data: ${event.data['eventData']}");
}
});
The Hello
-Identify
-Identified
process can also be done manually when connecting if auto
is set to false
when using OBSWebSocket.connect
or OBSWebSocket.connectUri
.
Libraries
- obs_ws
- Dart library for obs-websocket