getLocked method

Future<bool> getLocked({
  1. required String sceneName,
  2. required int sceneItemId,
})

Gets the lock state of a scene item.

Scenes and Groups

Complexity Rating: 3/5 Latest Supported RPC Version: 1 Added in v5.0.0

Implementation

Future<bool> getLocked({
  required String sceneName,
  required int sceneItemId,
}) async =>
    getSceneItemLocked(sceneName: sceneName, sceneItemId: sceneItemId);